top of page

Homo ludens

Homo Ludens82.JPG

Game Content

One gong, one Referee, three Players, one Excluded Player, one audience.

 

How the Game is Played

The audience is divided into four teams: three teams get one Player each; one team acts as the Needle of the Scales. The Players compete, with the help of their team, in a series of games. Each game has its own rules that are not directly revealed to the audience. Of each game, the Referee decrees one or more losers.

 

Purpose of the Game

Do Not Lose. 

The loser does not play the next performance.

 

Homo Ludens is a theatrical research around the game and the rule. A performance in which the stage is the board and the actors are the players engaged in a real game with an unpredictable outcome.
A game made up of games of all categories: competition – agon –, chance – alea –, fiction – mimicry – and vertigo – ilynx –. A game that puts up for grabs the most precious thing for a performer: the very possibility of performing.
The performers share a language of rules and rituals that allows them to play without premeditation within a fluid structure determined by their actions and the influence of the audience, who can be fans, judges, voyeurs or players themselves.

Homo Ludens

Direction and dramaturgy

Alessia Cacco and Jacopo Giacomoni

Created by

Elena Ajani, David Angeli, Alessia Cacco, Jacopo Giacomoni, Davide Pachera, Caterina Soranzo, Marco Tonino.

On stage

Elena Ajani, David Angeli, Jacopo Giacomoni, Davide Pachera, Marco Tonino, Yoko Yamada

A Malmadur production

In collaboration with the Teatro Stabile del Veneto, Arthemigra Satellite, Ailuros Teatro.

With the patronage of the Benetton Studies Research Foundation

bottom of page