Homo ludens
Game Content
One gong, one Referee, three Players, one Excluded Player, one audience.
How the Game is Played
The audience is divided into four teams: three teams get one Player each; one team acts as the Needle of the Scales. The Players compete, with the help of their team, in a series of games. Each game has its own rules that are not directly revealed to the audience. Of each game, the Referee decrees one or more losers.
Purpose of the Game
Do Not Lose.
The loser does not play the next performance.
Homo Ludens is a theatrical research around the game and the rule. A performance in which the stage is the board and the actors are the players engaged in a real game with an unpredictable outcome.
A game made up of games of all categories: competition – agon –, chance – alea –, fiction – mimicry – and vertigo – ilynx –. A game that puts up for grabs the most precious thing for a performer: the very possibility of performing.
The performers share a language of rules and rituals that allows them to play without premeditation within a fluid structure determined by their actions and the influence of the audience, who can be fans, judges, voyeurs or players themselves.
Homo Ludens
Direction and dramaturgy
Alessia Cacco and Jacopo Giacomoni
Created by
Elena Ajani, David Angeli, Alessia Cacco, Jacopo Giacomoni, Davide Pachera, Caterina Soranzo, Marco Tonino.
On stage
Elena Ajani, David Angeli, Jacopo Giacomoni, Davide Pachera, Marco Tonino, Yoko Yamada
A Malmadur production
In collaboration with the Teatro Stabile del Veneto, Arthemigra Satellite, Ailuros Teatro.
With the patronage of the Benetton Studies Research Foundation